Today I kicked off the Asteroid Logistics project. Started with the basic scaffolding - got the initial project structure in place, added a viewport system for handling the game canvas, and integrated Tweakpane for debugging controls.

The main focus was getting asteroids rendering properly. I implemented the core asteroid entity with configurable radius and rotation. Added interactivity so you can click on them, and then expanded to support multiple asteroids in the world. Feels good to have something tangible on screen already!