A number of changes over the last couple of days increased the complexity of the project a bit. For one I hugely refactored an old shared library and converted it to a private npm package - this had no noticeable effect on the game but will either save me time in the future for this game or others. To hasten UI development I ninja’d Material-UI into the mix with a Speed Dial and animated Dialog offering the first real bit of user-interaction. I have fond memories of Street Rod and searching the local paper in that game for parts. Likewise, in garage, the player will be able to buy and sell in a similar fashion. Parts to purchase will refresh periodically and currently do so every 10 seconds for demonstration purposes. Even at this early stage, state became difficult to manage, so integrated redux, tho I’m not sure how suited it is to games.