slippery-boxes v0.10
Gamepad Support
Added gamepad controller support! The game now detects connected gamepads and maps the d-pad and buttons to movement and restart actions. The first button press on a gamepad “claims” it as the active controller.
Refactored the input handling into a clean Controller abstraction with separate KeyboardController and GamepadController implementations. Both implement the same callback interface for movement and actions, making it easy to add more input methods later.
More Slippery Boxes
A puzzle game built with PixiJS and React where players control multiple boxes with the same controls · play Slippery Boxes · devlog