Building placement, ship factory
building placement v0.13
Set up VS Code launch configuration for debugging.
Zoom now centers on the current selection or cursor position rather than the viewport center - much more intuitive. Fixed selection box strokes to render correctly at all zoom levels.
The big feature was the building placement system! You can now place structures on asteroids.
ship factory v0.14
Added a README to the project. Set up the browser to open automatically on dev server launch.
Fixed ship visibility when fog is disabled and fixed fog resize when the window resizes. Added ship factory buildings with orbit exit debugging - buildings that produce new ships!
Improved the orbit system: buildings now show their exit points, ship orbits update when clearance changes, and the orbit entry calculation is shared for pad takeoff. Tuned thrust behavior - reduced thrust during liftoff rotation and added thrust ramp-down on orbit entry.
Fixed a janky issue with multi-ship transitions. Split WorldDebug into separate panels for better organization. The ship factory now has a proper build queue system, and ships reinitialize correctly when asteroids regenerate.