asteroid-logistics
A procedually generated asteroid mining and logistics simulation game built with PixiJS · rss
2026
- Freighter countdowns, log indicator, per-building stories 3 added4 changed3 fixed
- Game CLI, freighters and spaceports, ships modal, custom tweens 9 added8 changed8 fixed
- Save persistence, Firebase cloud saves, ship jobs, meat production 8 added5 changed8 fixed
- ShipManager split up, simpler managers 3 changed
- Grouped Game facade, BuildingManager, phantom ship fix 2 added6 changed3 fixed
- State migration to atoms, ship animations module, slimmer entities 7 changed
- Production system, HUD split, GameOperations facade 6 added7 changed1 fixed
2025
- Mines and Voronoi regions, probes, building selection, habitat controls 8 added6 changed3 fixed
- Resource regions, Playwright screenshot test, auto-zoom on start 4 added2 changed1 fixed
- Building placement, ship factory written
- Multi-selection, landing pads, fog of war and HUD written
- Project genesis, stations, orbits and pathfinding written