asteroid-logistics · Feb 18–22, 2026 · v0.27–v0.29 · via commits

Save persistence, Firebase cloud saves, ship jobs, meat production

Games now save locally and to the cloud, ships can take delivery jobs, and new production chains arrived.

Added 8

  • Ship delivery jobs hauling resources between asteroids
  • Firebase auth and cloud saves
  • Curl-able world dump endpoint
  • HUD load progress
  • Game persistence across browser sessions
  • Chem lab and bioreactor buildings
  • Culture vat and slab cutter meat production
  • Active recipe shown in the building HUD

Changed 5

  • UI migrated to MUI with the Exo 2 font
  • Ship build button moved into the factory HUD
  • Dump output includes resource buffers and ship jobs
  • Proportional resource allocation between competing buildings
  • Mines rejected where they'd pierce the asteroid edge

Fixed 8

  • Landing pad reservations and landed ships lost on reload
  • Buildings lost on cross-machine save and load
  • Thrust vanishing on return legs
  • Region labels misplaced on concave polygons
  • Ship selection on landing pads
  • Angled liftoff after reload
  • Incorrect mine resource percentages
  • Production and mine HUD regressions