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clip-navigator v4.0Update to vite
Upon updating the json payload for Bubble Bubble that ships with clip-navigator I discovered two problems: The json is bundled with the build The build doesn’t work with More... -
bookmarklet-builder v1.1Source sharing
I added some further features to Bookmarklet Builder: Share source - a link that can be shared that will preload the editor with the formatted source. Use this to More... -
bookmarklet-builder v1.0Easier bookmarklet creation
Whilst there are a number of bookmarklet creators available on the web, none of them were close enough to the IDE experience I’ve become used to with vscode. As such, More... -
blog v3.0Dropping micro.blog
After a year of integrating with micro.blog to host my devlog entries I’ve decided it’s more hassle than it’s worth. The benefits of micro blog was the ability More... -
clip-navigator v3.0Mobile support
Getting clip navigator to not look like garbage on mobile required wrapping the video iframes using this technique and switching out the iframe that embeds the react app into More... -
clip-navigator v2.0vzPlayer Support
Clip Navigator now supports the Vzaar video player, which is what most of the videos submitted to Twin Galaxies use. There was no readily available npm package for the More... -
clip-navigator v1.1Export & Hot Keys
I’ve implemented JSON export which makes building the data Clip Navigator needs easier - an export button now exists to copy the JSON payload directly to the clipboard, rather More... -
digital-icebreakers v0.9Start Stop Continue extended to Retrospective
The activity Start Stop Continue is now renamed Retrospective and allows for any section-split retrospective styles, including, but not limited to, Start Stop Continue. Upon commencing the activity, the Presenter More... -
garage v0.8Buttons and Hotkeys
I deleted a lot of code that was used for features from the earlier version as it was hurting my brain understanding what was currently needed to run the More... -
digital-icebreakers v0.8New Activity: Fist of Five
Fist of Five is a great way to get a quick feeling on an issue amongst your team or to start off a continuous improvement catchup like a Sprint More... -
garage v0.7Pivot & Go Anywhere
I decided to thin the project down and focus more on earlier game mechanics. I’ve raised the most basic of roadmaps and begun implementation. After cleaning up a little More... -
digital-icebreakers v0.6New Activity: Start Stop Continue
Start Stop Continue is a retrospective format used by teams that are looking to improve the way they operate and I’ve added a new activity to Digital Icebreakers with the More... -
digital-icebreakers v0.5Open Trivia DB integration
The Trivia activity is now integrated with Open Trivia DB. Instead of adding your own questions, Presenters can now click Auto Questions, select the number of questions and the More... -
digital-icebreakers v0.4Shorter join codes
Shorter join codes had been on my mind for some time - lobbys were joinable via a URL and their id (a guid), but joining via UI and a short More... -
digital-icebreakers v0.3Bulk Edit questions
To make editing questions easier in Digital Icebreakers, I’ve added Bulk Edit functionality to question editing. Clicking the Bulk Edit button on the Questions page lets a user edit questions More... -
digital-icebreakers v0.2.68New Activity: Trivia
I’ve updated the Poll feature of digitalicebreakers.com to support a Trivia mode. For any questions present, selecting an answer as the correct answer will cause this new Trivia mode More... -
digital-icebreakers v0.2.39New Activity: Name Picker
I wanted to add a feature to digitalicebreakers.com that would let the presenter randomly select a member of the audience. I came up with the idea of the audience More... -
bags v0.3New feed: DressFwrd
First there was BagsOnSale but, after an amount of refactoring, now there’s also DressFwrd. Where the former is a generated edit focusing on discounted items from multiple sources, More... -
bags v0.2Hashtags & website reskin
I started playing around with hashtags on twitter.com/bagsonsale and posts there each have two hashtags, but I’ll look into expanding it the future. Also, after running for a couple of More... -
garage v0.6Graph visualisation
I need to build out some supporting mechanics, like a tech tree. I want to procedurally generate it, but it’s difficult with no visualisation. Instead rolling my own, I found More... -
garage v0.5Notifications
I needed stacking toasts/snackbars for a bit more interaction so I turned to notistack and orders enroute are now displayed with a progress bar - they disappear when the More... -
digital-icebreakers v0.2.34Tests
I had told Meligy only last Thursday that Digital Icebreakers included front-end tests only to find out this weekend that in fact, it did not. Fixing bugs with tests More... -
blog v2.40Devlog
After posting some updates on garage I realised that I often have content that sits somewhere between blogging and note taking but I don’t end up writing More... -
garage v0.4Ordering parts
I want to have people walking around the garage performing tasks, like collecting resources and building things. The player won’t have direct control of these people, but will be able More... -
garage v0.3Refactoring & Material-UI
A number of changes over the last couple of days increased the complexity of the project a bit. For one I hugely refactored an old shared library and converted it More... -
garage v0.2Pixi floor plan
If you didn’t guess by the url already, the game (for now) is called garage. In this game, you’ll have a garage/shed, and you’re going to make stuff in it. More... -
garage v0.1Create React App & Github Actions
It’s come around to that time where I feel I need to invest countless hours in writing a game again. I’m going to micro blog it as I go. It More...